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Conjurer

The conjurers, often also called battlemages, are specialists in the School of Guarding. Their spells focus on bolstering themselves and their allies, as well as conjuring up creatures to fight for them. Conjurers are more combat trained than most arcane casters, and can use light armor and shields.

Statistics

  • Hit Die: d8
  • Alignment: Any
  • Abilities: The Conjurer uses Intelligence for spellcasting.
  • Spells per day: As Wizard (Core Rules).
  • Spell Progression: As Wizard (Core Rules).
  • Spell list: School of Guarding.
  • Weapon Proficiencies: Simple and martial weapons.
  • Armor Proficiencies: Light armor and shields (not tower shields).
  • The Conjurer casts spells as a Wizard (memorization).
  • Skill points at 1st Level: 2 + Int modifier
  • Skill Points at Each Additional Level: 2 + Int modifier

Progression Table

Level BAB Fort Ref Will Special
1 +0 +2 +0 +2 Arcane Balance, Armored Caster
2 +1 +3 +0 +3
3 +2 +3 +1 +3 Shared Boon
4 +3 +4 +1 +4 Bonus feat
5 +3 +4 +1 +4 Greater Arcane Balance
6 +4 +5 +2 +5 Enduring Magic
7 +5 +5 +2 +5
8 +6/+1 +6 +2 +6 Bonus feat
9 +6/+1 +6 +3 +6
10 +7/+2 +7 +3 +7 Superior Arcane Balance
11 +8/+3 +7 +3 +7
12 +9/+4 +8 +4 +8
13 +9/+4 +8 +4 +8
14 +10/+5 +9 +4 +9 Persistent Magic
15 +11/+6/+1 +9 +5 +9 Bonus feat
16 +12/+7/+2 +10 +5 +10
17 +12/+7/+2 +10 +5 +10
18 +13/+8/+3 +11 +6 +11
19 +14/+9/+4 +11 +6 +11
20 +15/+10/+5 +12 +6 +12 Bonus feat

Special Features

At first level, a conjurer knows all 0th level spells of the School of Guarding, and a number of first level spells equal to 4 + intelligence modifier. When levelling up, the conjurer may choose 2 new spells known. A conjurer can learn new Guarding spells from scrolls, spellbooks or other arcane spellcasters.

Arcane Balance

A conjurer can control arcane energies better than most, and is able to have two active arcane spells (buffs) at the same time. Note that this only applies to the conjurer, not his allies.

Armored Caster

A conjurer is able to wear light armor and use a shield without incurring spell failure.

Shared Boon

At 3rd level when a conjurer casts a buff with a target of self or one, he can buff an additional creature within reach for every 3 class levels in the conjurer class. He can also buff creatures that normally could not be affected by this spell whit it, like buffing an animal companion whit enlarge person.

Enduring magic

At 6th level when a conjurer casts a buff spell on that spell gains the effect of extend magic feat from phb. Should the conjurer cast a buff on himself, the buff goes up a tier in duration, thus a 1 round / level spell would last 1 min / level, a 10 min / level spell would last 1 hour / level (to a max of 24 hours).

Persistent magic

At 14th level when a conjurer casts a buff spell on an ally, that spells duration goes up one tier. Thus a 1 round/ level spell would last 1 min / level. Should the conjurer cast a buff on himself

Greater Arcane Balance

At fifth level, a conjurer achieves greater control over arcane energies, and is now able to have three active arcane spells (buffs) at the same time. Note that this only applies to the conjurer, not his allies.

Superior Arcane Balance

At tenth level, a conjurer achieves mastery over arcane energies, and is now able to have four active arcane spells (buffs) at the same time. Note that this only applies to the conjurer, not his allies.

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