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Druid

Druids are often called Skinchangers as a derogatory term, and they are both rare and feared on Eidoran. They are worshippers of Obad Hai, but it's more accurate to say that Obad Hai chooses his druids rather then other way around. Druids will often discover their ability to shapeshift early in life, usually to the disgust and horror of peers and family members. The blessing and curse of the druids is that they are able to experience the world through a wide array of creatures. As such they have a much broader perspective on life, which a lot of people may find alien.

Statistics

  • Hit Die: d8
  • Alignment: Any
  • Abilities: The Druid uses Wisdom for spellcasting.
  • Spells per day: As Wizard (Core Rules).
  • Spell Progression: As Wizard (Core Rules).
  • Spell list: Miracles of Obad Hai.
  • Weapon Proficiencies: Simple weapons and favored weapon of deity.
  • Armor Proficiencies: Light armor and shields (not tower shields).
  • The Druid casts spells as a Wizard (memorization).
  • Skill points at 1st Level: 4 + Int modifier
  • Skill Points at Each Additional Level: 4 + Int modifier

Progression Table

Level BAB Fort Ref Will Special
1 +0 +2 +0 +2 Armored Caster, Wild Shape 1, Domain
2 +1 +3 +0 +3 Bonus feat
3 +2 +3 +1 +3 Bonus feat
4 +3 +4 +1 +4 Wild Shape 2
5 +3 +4 +1 +4
6 +4 +5 +2 +5 Wild Shape 3
7 +5 +5 +2 +5
8 +6/+1 +6 +2 +6 Wild Shape 4
9 +6/+1 +6 +3 +6 Venom Immunity
10 +7/+2 +7 +3 +7 Wild Shape 5
11 +8/+3 +7 +3 +7
12 +9/+4 +8 +4 +8 Wild Shape 6
13 +9/+4 +8 +4 +8
14 +10/+5 +9 +4 +9
15 +11/+6/+1 +9 +5 +9
16 +12/+7/+2 +10 +5 +10
17 +12/+7/+2 +10 +5 +10
18 +13/+8/+3 +11 +6 +11
19 +14/+9/+4 +11 +6 +11
20 +15/+10/+5 +12 +6 +12

Special Features

At first level, a druid knows all 0th level Miracles of Obad Hai, and a number of 1st level miracles equal to 4 + Wisdom modifier. When levelling up, the druid may choose 2 new miracles known. A druid can learn new miracles from scrolls, scriptures or other druids.

Domain

A druid is granted one domain at first level, and can choose among the following: Animal, community, healing, plant, weather.

Armored Caster

A druid is able to wear light armor and use shields (not tower shields) without incurring spell failure. A druid wearing non-metallic armor retains the armor bonus when shapeshifting (though not the shield bonus).

Wild Shape 1

A druid may use Wild Shape a number of times per day equal to 1/3 druid level + Wisdom modifier. At first level the druid may choose his first animal shape. He may choose an animal that is either small or medium in size.

Wild Shape 2

At fourth level the druid may choose another animal shape. He may choose an animal that is either small or medium in size.

Wild Shape 3

At sixth level the druid may choose another animal shape. He may choose an animal that is either tiny, small, medium or large in size.

Wild Shape 4

At eighth level the druid may choose between another animal, plant or magical beast shape. He may choose an animal that is either diminutive, tiny, small, medium, large or huge in size. He may choose a magical beast that is either small or medium in size. He may choose a plant that is either small or medium in size.

Venom Immunity

At ninth level the druid gains immunity to all venoms and poisons.

Wild Shape 5

At tenth level the druid may choose between another animal, plant or magical beast shape. He may choose an animal that is either diminutive, tiny, small, medium, large or huge in size. He may choose a magical beast that is either tiny, small, medium or large in size. He may choose a plant that is either small, medium or large in size.

Wild Shape 6

At twelth level the druid may choose between another animal, plant or magical beast shape. He may choose an animal that is either diminutive, tiny, small, medium, large or huge in size. He may choose a magical beast that is either tiny, small, medium, large or huge in size. He may choose a plant that is either small, medium, large or huge in size.

List of Wild Shapes

This list details the statistical effects of the wild shapes.

Animal Shapes

Diminutive animal shape

  • +6 size bonus to Dexterity
  • –4 penalty to Strength
  • +1 natural armor bonus

Tiny animal shape

  • +4 size bonus to Dexterity
  • –2 penalty to Strength
  • +1 natural armor bonus

Small animal shape

  • +2 size bonus to Dexterity
  • +1 natural armor bonus

Medium animal shape

  • +2 size bonus to Strength
  • +2 natural armor bonus

Large animal shape

  • +4 size bonus to Strength
  • –2 penalty to Dexterity
  • +4 natural armor bonus

Huge animal shape

  • +6 size bonus to Strength
  • –4 penalty to Dexterity
  • +6 natural armor bonus

Plant Shapes

Small plant shape

  • +2 size bonus to Constitution
  • +2 natural armor bonus

Medium plant shape

  • +2 size bonus to Strength
  • +2 enhancement bonus to Constitution
  • +2 natural armor bonus

Large plant

  • +4 size bonus to Strength
  • +2 size bonus to Constitution
  • +4 natural armor bonus

Huge plant

  • +8 size bonus to Strength
  • –2 penalty to your Dexterity
  • +4 size bonus to Constitution
  • +6 natural armor bonus

Magical Beast Shapes

Diminutive magical beast shape

  • +8 size bonus to Dexterity
  • -2 penalty to Strength
  • +2 natural armor bonus

Tiny magical beast shape

  • +6 size bonus to Dexterity
  • +2 natural armor bonus

Small magical beast shape

  • +4 size bonus to Dexterity
  • +2 natural armor bonus

Medium magical beast shape

  • +4 size bonus to Strength
  • +4 natural armor bonus

Large magical beast shape

  • +6 bonus to Strength,
  • +4 natural armor bonus

Huge magical beast shape

  • +8 bonus to your Strength
  • -2 penalty to your Dexterity
  • +6 natural armor bonus

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