Druids are often called Skinchangers as a derogatory term, and they are both rare and feared on Eidoran. They are worshippers of Obad Hai, but it's more accurate to say that Obad Hai chooses his druids rather then other way around. Druids will often discover their ability to shapeshift early in life, usually to the disgust and horror of peers and family members. The blessing and curse of the druids is that they are able to experience the world through a wide array of creatures. As such they have a much broader perspective on life, which a lot of people may find alien.
Statistics
- Hit Die: d8
- Alignment: Any
- Abilities: The Druid uses Wisdom for spellcasting.
- Spells per day: As Wizard (Core Rules).
- Spell Progression: As Wizard (Core Rules).
- Spell list: Miracles of Obad Hai.
- Weapon Proficiencies: Simple weapons and favored weapon of deity.
- Armor Proficiencies: Light armor, Medium arnor and shields (not tower shields).
- The Druid casts spells as a Wizard (memorization).
- Skill points at 1st Level: 4 + Int modifier
- Skill Points at Each Additional Level: 4 + Int modifier
Progression Table
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1 | +0 | +2 | +0 | +2 | Wild Shape 1, Domain |
2 | +1 | +3 | +0 | +3 | Bonus feat |
3 | +2 | +3 | +1 | +3 | Bonus feat |
4 | +3 | +4 | +1 | +4 | Wild Shape 2 |
5 | +3 | +4 | +1 | +4 | |
6 | +4 | +5 | +2 | +5 | Wild Shape 3 |
7 | +5 | +5 | +2 | +5 | |
8 | +6/+1 | +6 | +2 | +6 | Wild Shape 4 |
9 | +6/+1 | +6 | +3 | +6 | Venom Immunity |
10 | +7/+2 | +7 | +3 | +7 | Wild Shape 5 |
11 | +8/+3 | +7 | +3 | +7 | |
12 | +9/+4 | +8 | +4 | +8 | Wild Shape 6 |
13 | +9/+4 | +8 | +4 | +8 | |
14 | +10/+5 | +9 | +4 | +9 | |
15 | +11/+6/+1 | +9 | +5 | +9 | |
16 | +12/+7/+2 | +10 | +5 | +10 | |
17 | +12/+7/+2 | +10 | +5 | +10 | |
18 | +13/+8/+3 | +11 | +6 | +11 | |
19 | +14/+9/+4 | +11 | +6 | +11 | |
20 | +15/+10/+5 | +12 | +6 | +12 |
Special Features
At first level, a druid knows all 0th level Miracles of Obad Hai, and a number of 1st level miracles equal to 4 + Wisdom modifier. When levelling up, the druid may choose 2 new miracles known. A druid can learn new miracles from scrolls, scriptures or other druids.
Domain
A druid is may choose a domain or animal companion at first level. The druid may choose among the following domains: Animal, community, healing, plant, weather.
Wild Shape 1
A druid may use Wild Shape a number of times per day equal to 1/3 druid level + Wisdom modifier. At first level the druid may choose his first animal shape. He may choose an animal that is either small or medium in size.
Wild Shape 2
At fourth level the druid may choose another animal shape. He may choose an animal that is either small or medium in size.
Wild Shape 3
At sixth level the druid may choose another animal shape. He may choose an animal that is either tiny, small, medium or large in size.
Wild Shape 4
At eighth level the druid may choose between another animal, plant or magical beast shape. He may choose an animal that is either diminutive, tiny, small, medium, large or huge in size. He may choose a magical beast that is either small or medium in size. He may choose a plant that is either small or medium in size.
Venom Immunity
At ninth level the druid gains immunity to all venoms and poisons.
Wild Shape 5
At tenth level the druid may choose between another animal, plant or magical beast shape. He may choose an animal that is either diminutive, tiny, small, medium, large or huge in size. He may choose a magical beast that is either tiny, small, medium or large in size. He may choose a plant that is either small, medium or large in size.
Wild Shape 6
At twelth level the druid may choose between another animal, plant or magical beast shape. He may choose an animal that is either diminutive, tiny, small, medium, large or huge in size. He may choose a magical beast that is either tiny, small, medium, large or huge in size. He may choose a plant that is either small, medium, large or huge in size.
List of Wild Shapes
This list details the statistical effects of the wild shapes.
Animal Shapes
Diminutive animal shape
- +6 size bonus to Dexterity
- –4 penalty to Strength
- +1 natural armor bonus
Tiny animal shape
- +4 size bonus to Dexterity
- –2 penalty to Strength
- +1 natural armor bonus
Small animal shape
- +2 size bonus to Dexterity
- +1 natural armor bonus
Medium animal shape
- +2 size bonus to Strength
- +2 natural armor bonus
Large animal shape
- +4 size bonus to Strength
- –2 penalty to Dexterity
- +4 natural armor bonus
Huge animal shape
- +6 size bonus to Strength
- –4 penalty to Dexterity
- +6 natural armor bonus
Plant Shapes
Small plant shape
- +2 size bonus to Constitution
- +2 natural armor bonus
Medium plant shape
- +2 size bonus to Strength
- +2 enhancement bonus to Constitution
- +2 natural armor bonus
Large plant
- +4 size bonus to Strength
- +2 size bonus to Constitution
- +4 natural armor bonus
Huge plant
- +8 size bonus to Strength
- –2 penalty to your Dexterity
- +4 size bonus to Constitution
- +6 natural armor bonus
Magical Beast Shapes
Diminutive magical beast shape
- +8 size bonus to Dexterity
- -2 penalty to Strength
- +2 natural armor bonus
Tiny magical beast shape
- +6 size bonus to Dexterity
- +2 natural armor bonus
Small magical beast shape
- +4 size bonus to Dexterity
- +2 natural armor bonus
Medium magical beast shape
- +4 size bonus to Strength
- +4 natural armor bonus
Large magical beast shape
- +6 bonus to Strength,
- +4 natural armor bonus
Huge magical beast shape
- +8 bonus to your Strength
- -2 penalty to your Dexterity
- +6 natural armor bonus