Fighters are the kings of martial combat, and are well trained in proper usage of weapons and armor. Often fighters have learned their craft in time served as a soldier, others (especially the well off) have been taught by a mentor. Fighters excel at any profession where they can take advantage of their talents, be it thug or honor guard, footman or officer.
Statistics
- Hit Die: d10
- Alignment: Any
- Weapon Proficiencies: Simple and martial weapons.
- Armor Proficiencies: All armors and shields.
- Skill points at 1st Level: 4 + Int modifier
- Skill Points at Each Additional Level: 4 + Int modifier
- Multiclassing: Fighters may not multiclass as Brawlers.
Progression Table
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1 | +1 | +2 | +0 | +0 | Bonus Feat, Proper Form +1 |
2 | +2 | +3 | +0 | +0 | Bonus Feat, Bravery +1 |
3 | +3 | +3 | +1 | +1 | Armor Training 1 |
4 | +4 | +4 | +1 | +1 | Bonus Feat |
5 | +5 | +4 | +1 | +1 | Proper Form +2 |
6 | +6/+1 | +5 | +2 | +2 | Bonus Feat, Bravery +2 |
7 | +7/+2 | +5 | +2 | +2 | Armor Training 2 |
8 | +8/+3 | +6 | +2 | +2 | Bonus feat |
9 | +9/+4 | +6 | +3 | +3 | Proper Form +3 |
10 | +10/+5 | +7 | +3 | +3 | Bonus Feat, Bravery +3, Weapon Training 1 |
11 | +11/+6/+1 | +7 | +3 | +3 | Armor Training 3 |
12 | +12/+7/+2 | +8 | +4 | +4 | Bonus Feat |
13 | +13/+8/+3 | +8 | +4 | +4 | Bravery +4 |
14 | +14/+9/+4 | +9 | +4 | +4 | Bonus Feat, Proper Form +4 |
15 | +15/+10/+5 | +9 | +5 | +5 | Armor Training 4, Weapon Training 2 |
16 | +16/+11/+6/+1 | +10 | +5 | +5 | Bonus Feat |
17 | +17/+12/+7/+2 | +10 | +5 | +5 | Bonus Feat |
18 | +18/+13/+8/+3 | +11 | +6 | +6 | Weapon Training 3, Bravery +5 |
19 | +19/+14/+9/+4 | +11 | +6 | +6 | Armor Mastery, Proper Form +5 |
20 | +20/+15/+10/+5 | +12 | +6 | +6 | Bonus Feat, Weapon Mastery, Proper Form +10 |
Special Features
Bravery
As PHB.
Armor Training
As PHB.
Proper Form
A fighter knows how to strike, how to block, even how to stand and breathe properly in melee combat. The fighter gets a bonus die that can be used each turn for one of the following, chosen at the start of their turn:
- Add the bonus to their attacks rolls for the turn.
- Add the bonus to their damage rolls for the turn.
- Add the bonus to their to their AC (dodge bonus) until the start of their next turn.
- Add the bonus to CMB/CMD checks for the turn.
Weapon Training
As PHB.
Armor Master
As PHB.
Weapon Mastery
As PHB.