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Martial Artist

The martial artist is a figure out of legend, a fighter shrouded in mystery and awe. They are formidable warriors. With rigorous training and extreme discipline only the few and most talented can hope to be named a master of the martial arts.

Statistics[]

  • Hit Die: d8
  • Alignment: Any
  • Abilities: The martial artist uses wis for Ki.
  • Weapon Proficiencies: As Monk PHB.
  • Armor Proficiencies: Martial Artists not proficient with any armor or shields. When wearing any armor, using a shield, or carrying a heavy load, a martial artist loses his AC bonus, as well as his fast movement and flurry of blows abilities.
  • Skill points at 1st Level: 4 + Int modifier
  • Skill Points at Each Additional Level: 4 + Int modifier

Progression Table[]

Level BAB Fort Ref Will Special Unarmed Movement AC
1 +1 +2 +2 +0 Flurry of Blows, Ki Pool, Ki Strike, Stunning Fist, Improved Unarmed Strike 1d8 +0 ft. +0
2 +2 +3 +3 +0 Evasion, Bonus Feat, AC Bonus 1d8 +0 ft. +1
3 +3 +3 +3 +1 Uncanny Dodge, Fast Movement, Tiger Slash 1d8 +10 ft. +1
4 +4 +4 +4 +1 Slow Fall 20 ft. 1d8 +10 ft. +2
5 +5 +4 +4 +1 Purity of Body, Crane Strike 1d8 +10 ft. +2
6 +6/+1 +5 +5 +2 Mastery of Body, Slow Fall 30 ft. 1d10 +20 ft. +3
7 +7/+2 +5 +5 +2 Python Strike 1d10 +20 ft. +3
8 +8/+3 +6 +6 +2 Bonus Feat, Slow Fall 40 ft 1d10 +20 ft. +4
9 +9/+4 +6 +6 +3 Improved Evasion 1d10 +30 ft. +4
10 +10/+5 +7 +7 +3 Slow Fall 50 ft, Mantis Sting 1d10 +30 ft. +5
11 +11/+6/+1 +7 +7 +3 Improved Uncanny Dodge, Diamnond Body 1d12 +30 ft. +5
12 +12/+7/+2 +8 +8 +4 Slow Fall 60 ft, Abundant Step 1d12 +40 ft. +6
13 +13/+8/+3 +8 +8 +4 Diamond Soul 1d12 +40 ft. +6
14 +14/+9/+4 +9 +9 +4 Bonus Feat, Slow fall 70 ft, Hidden Lotus Strike 1d12 +40 ft. +7
15 +15/+10/+5 +9 +9 +5 Quivering Palm 1d12 +50 ft. +7
16 +16/+11/+6/+1 +10 +10 +5 Slow fall 80 ft, Hidden Lotus Strike 1d20 +50 ft. +8
17 +17/+12/+7/+2 +10 +10 +5 1d20 +50 ft. +8
18 +18/+13/+8/+3 +11 +11 +6 Slow fall 90 ft. 1d20 +60 ft. +9
19 +19/+14/+9/+4 +11 +11 +6 Empty Body 1d20 +60 ft. +9
20 +20/+15/+10/+5 +12 +12 +6 Slow Fall 100 ft. Bonus Feat, Martial Master 1d20 +60 ft. +10

Special Features[]

Flurry of Blows[]

When a martial artist uses flurry of blows, he deals two x weapon damage + dex in damage. Example a 1st level marital artist using flurry of blows while unarmed will deal 2d8 + dex in damage. Should a martial artist gain other bonuses to damage such as enhancement bonus to unarmed, power attack etc, he only adds this damage once.

Ki Strikes[]

A martial artist gains access to a special array of martial moves called ki strikes, as he levels up. The martial artist has great flexibility in using his strikes, and can use them as a standard action, or part of a full round attack. But using a strike is taxing for the Martial artist so it can only be used one time per round. Should the martial artist use a strike as a standard action he will only deal normal damage and not two x damage as he does when he is using flurry of blows.

Stunning Fist[]

As Monk in core rule book, except it cost 1 ki to use.

Ki Pool[]

At 1st level, a martial artist gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a martial artist’s ki pool is equal to his martial artist level + his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a ki strike.

  • At 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
  • At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction.
  • At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction.
  • At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

Improved Unarmed Strike[]

As core rule book except a martial artist can use his dexterity instead of strength for both attack, damage and CMB Rolls while using monk weapons or fighting unarmed.

AC Bonus[]

As Monk AC bonus in core rule book

Evasion[]

As core rule book.

Tiger Slash[]

Add 1x weapon damage to the attack you used the Tiger slash strike with. Example: A 6th lev martial artist uses flurry of blows with tiger’s slash on his first attack, should his first attack hit, he then deals 3d10 + dex instead of 2d10 + dex. This strike cost 2 ki to use.

Uncanny Dodge[]

As core rule book.

Fast movement[]

A martial artist gains an enhancement bonus to his movement speed, as shown on the table. Wearing armor or carrying medium or heavy load negates this effect.

Slow fall[]

A martial artist can as an immediate action spend 1 ki to activate his slow fall ability, this will in turn make him glide through the air instead of falling, thus reducing or negating falling damage should there be any. The slow fall effect last 1 round level. At 4th lev he can glide 20 ft. and then the distance increass as shown on the table.

Purity of Body[]

As Monk in core rule book

Crane Strike[]

The martial artist makes an attack dealing his attack or flurry of blows damage to each opponent adjacent to him should the attack roll hit. Example: a 6th level martial artist is surrounded by four enemies. As part of his flurry of blows, he attacks using Crane Strike on his first attack, he makes an attack roll of 16, tree of the enemies adjacent has ac 15 and one has ac 18. So, the attack hits tree of the four enemies, dealing 2d10+ dex damage to them, he then preforms the last attack on and enemy of his choosing. This strike cost 4 ki to use.

Mastery of Body[]

A martial artist has truly gained control of his inner self, he can at will change his point of gravity, giving him the ability to almost fly. A martial artist can spend 2 ki, then jump and float through the air a distance equal to his slow fall distance. The martial artist can almost fly, but not completely, therefore he must start and end his jumps on an object. It can be a small ledge, a thin branch on the top of a tree etc. To most people it will look like he is flying. Using this ability is a standard action. But once it is active, a martial artist can stand on a ledge or branch and fight as though it is solid ground. Once activated it lasts 1 round/level.

Python Strike[]

As part of his attack the martial artist can attempt to grapple his foe, should he succeed his opponent gains the grappled condition and the martial artist can deal his unarmed damage in the same turn. Example: A 6th level martial artist uses flurry of blows on an enemy, the first attack is a normal attack. On his 2nd attack he chooses to use Python Strike, if he hits, he deals flurry damage as normal and can attempt a cmb -5 to grapple his target, he has a -5 to his CMB because he chose to use his 2nd attack for python strike. Should he succeed he can then deal an extra unarmed + dex damage. This strike cost 3 ki to use.

Improved Evasion[]

As core rule book.

Mantis Sting[]

Should the martial artist hit with his mantis sting strike, the target must make a fort save of 10 + half martial artist level + wis modifier or be paralyzed for 1+1d3 rounds. This strike cost 6 ki to use.

Improved Uncanny Dodge[]

As core rule book.

Diamond Body[]

As Monk in core rule book

Abundant Step[]

As Monk in core rule book

Diamond Soul[]

As Monk in core rule book

Quivering Palm[]

As Monk in core rule book, except it cost 8 ki to use

Hidden Lotus Strike[]

When using this strike the martial artist uses his Abundant Stepp ability except, it is an immediate action. When he appears at the location he chooses, he can make a full attack round before at the end of his round returning to his starting point. This strike cost 10 ki to use.

Empty Body[]

As Monk in core rule book

Martial Master[]

At 20th level, the martial artist has reached the highest levels of his martial arts. The martial artist gains one additional attack at his highest base attack bonus when using flurry of blows, and his dodge bonus to AC increases by 2.

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