This is the spell list used by Wanderers. These spells all function as in the Core Rules except as specifically noted.
0th level
- Guidance
- Light
- Know Direction
- Mending
- Purify Food and Drink
- Stabilize
1st level
- Bless
- Bless Water
- Calm Animals
- Charm Animal
- Cure Light Wounds
- Detect Animals and Plant
- Endure Elements
- Hide from Animals
- Goodberry
- Jump
- Longstrider
- Obscuring Mist
- Pass Without Trace
- Remove Fear
2nd level
- Aid
- Animal Trance
- Bear’s Endurance
- Bull’s Strength
- Calm Emotions
- Cat’s Grace
- Consecrate
- Cure Moderate Wounds
- Delay Poison
- Eagle’s Splendor
- Fox’s Cunning
- Owl’s Wisdom
- Remove Paralysis
- Resist Energy
- Restoration, Lesser
- Spider Climb
3rd level
- Cure Serious Wounds
- Dispel Magic
- Dominate Animal
- Neutralize Poison
- Prayer
- Remove Blindness/Deafness
- Remove Curse
- Remove Disease
- Snare
- Quench
- Water Breathing
4th level
- Air Walk
- Command Plants
- Control Water
- Cure Critical Wounds
- Freedom of Movement
- Neutralize Poison
- Restoration
5th level
- Atonement
- Break Enchantment
- Breath of Life
- Cure Light Wounds, Mass
- Control Winds
- Hallow
- Spell Resistance
- Tree Stride
6th level
- Bear’s Endurance, Mass
- Bull’s Strength, Mass
- Cat’s Grace, Mass
- Cure Medium Wounds, Mass
- Eagle’s Splendor, Mass
- Fox’s Cunning, Mass
- Heal
- Owl’s Wisdom, Mass
7th level
- Cure Serious Wounds, Mass
- Regenerate
- Restoration, Greater
- Transport via Plants
8th level
- Cure Critical Wounds, Mass
- Holy Aura (no alignment restrictions, blind effect removed)
- Reverse Gravity
- Whirlwind
9th level
- Astral Projection
- Heal, Mass
- Gate