Eidoran Campaign Setting Wiki
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This is the spell list used by Wanderers. These spells all function as in the Core Rules except as specifically noted.

0th level

  • Guidance
  • Light
  • Know Direction
  • Mending
  • Purify Food and Drink
  • Stabilize

1st level

  • Bless
  • Bless Water
  • Calm Animals
  • Charm Animal
  • Cure Light Wounds
  • Detect Animals and Plant
  • Endure Elements
  • Hide from Animals
  • Goodberry
  • Jump
  • Longstrider
  • Obscuring Mist
  • Pass Without Trace
  • Remove Fear

2nd level

  • Aid
  • Animal Trance
  • Bear’s Endurance
  • Bull’s Strength
  • Calm Emotions
  • Cat’s Grace
  • Consecrate
  • Cure Moderate Wounds
  • Delay Poison
  • Eagle’s Splendor
  • Fox’s Cunning
  • Owl’s Wisdom
  • Remove Paralysis
  • Resist Energy
  • Restoration, Lesser
  • Spider Climb

3rd level

  • Cure Serious Wounds
  • Dispel Magic
  • Dominate Animal
  • Neutralize Poison
  • Prayer
  • Remove Blindness/Deafness
  • Remove Curse
  • Remove Disease
  • Snare
  • Quench
  • Water Breathing

4th level

  • Air Walk
  • Command Plants
  • Control Water
  • Cure Critical Wounds
  • Freedom of Movement
  • Neutralize Poison
  • Restoration

5th level

  • Atonement
  • Break Enchantment
  • Breath of Life
  • Cure Light Wounds, Mass
  • Control Winds
  • Hallow
  • Spell Resistance
  • Tree Stride

6th level

  • Bear’s Endurance, Mass
  • Bull’s Strength, Mass
  • Cat’s Grace, Mass
  • Cure Medium Wounds, Mass
  • Eagle’s Splendor, Mass
  • Fox’s Cunning, Mass
  • Heal
  • Owl’s Wisdom, Mass

7th level

  • Cure Serious Wounds, Mass
  • Regenerate
  • Restoration, Greater
  • Transport via Plants

8th level

  • Cure Critical Wounds, Mass
  • Holy Aura (no alignment restrictions, blind effect removed)
  • Reverse Gravity
  • Whirlwind

9th level

  • Astral Projection
  • Heal, Mass
  • Gate
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